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bubsy is trapped inside his temporary emblem, inside a world he never made, drifting around haplessly and at last thrust towards that final refuge of the doomed, which is the effort to at least be Cultured. so it’s a real shock to find our credit rescinded and be told, no, this is what you have. we don’t really think those material expressions have anything to say about their spirits, obviously mario isn’t “really” as chunky and polygonal as he is in mario 64, just as videogames as a form can easily be distinguished from any of the various rather sad attempts to embody that form. I think that it’s so easy (and so profitable!!) to fall into a sort of idealist conception of videogame history as one of various platonic bogeys (truth! gameplay! mario!) temporarily given shape in base matter before disintegrating to appear in some new form. once it is re-expressed within the conditions of this mangled polygonal plain…. bubsy can explore any kind of content, go on any kind of adventure. bubsy looks at us from the depths of a bubsy 3d that NEVER ENDED, that rather than being a temporary and ignoble home for the hovering bubsy spirit (as expressed in various promotional materials) has somehow become the final determining limit for where that spirit can go. It is interesting to note that many songs in the soundtrack (namely the works of Ruth White, the BBC Radiophonic Workshop, Vyacheslav Mescherin's Orchestra and Vernon Geyer) have in common that they are early experiments in electronic music and use of synthesizers.I love bubsy bobcat’s ghastly, staring eyes, which look past everything around him, as if he were the dead theologian mentioned in swedenborg - who upon death simply moves without knowing into a new eternal house shaped exactly like his own, but which over time begins to grow dimmer, more transparent, he finds rooms he’s never seen before, populated by dead and faceless men, themfurniture and writings fade, until we can only imagine some final increment of ghostliness leads to the awful truth that - aaah!!īut of course the distance in bubsy’s stare comes from a different location, not so much the gulf between the living and the dead as that between the living and the 90s. The appearance of the 20th Century Boy is accompanied by the opening riff of the eponymous song by Marc Bolan. In addition, the outro of "7 and 7 is" by rock band Love is used as a battle victory and game over theme, and the "Male Trainer Encounter" theme from Pokémon Red / Blue will play when encountering a Criminal.
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On their travels, they find numerous enemies and other strange things to discover the secrets of Space Funeral. Phillip, along with Leg Horse, set off on a strange and deadly mission to restore this perfect city to the perfection that it once was. This perfect city was would become suddenly corrupted and a great change would affect the entire land. There was once a perfect city where all things in the land of Space Funeral derive from.
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